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PROFILES
THE VISIONARY
A digital pioneer questions what technology has wrought.
BY JENNIFER KAHN
("N ne day in June, Jaron Lanier was
V
lounging barefoot in the living room
of his house in the Berkeley hills. Stretch-
ing back on a wom sofa, he began musing
about the connection between Represen-
tative Anthony Weiner's tweeting of lewd
photos and Facebook's controversial de-
ployment of facial-recognition software,
which automatically scans uploaded pho-
tos and identifies a user's friends.
To Lanier, a computer scientist and
author, the common thread is that the In-
ternet in general—and social networking
in particular—has become difficult for the
ordinary person to use with any security.
'Tve really been struck that a lot of people
have said, 'Why would powerful men risk
so much for some sexual adventure?'" La-
nier said. "But risk can be very sexual." He
briefly considered the possibility oftwo al-
ternate Internets: one in which everything
was viewable by anybody, and one in
which users had absolute control over
their private information. In neither case,
Lanier said, would Weiner have sent his
illicit snapshots. "What makes it erotic is
the risk," Lanier speculated. "If you had
either perfect competence or no need for
competence, because everything was a
hundred per cent transparent, there would
be no risk. So, in a way, the whole erotic
risk factor of the Internet is being able to
use it but not very well."
He paused to interrogate a tortoise-
shell kitten that was dozing in a corner of
the sofa. "What's happening, Starlight?"
he cooed. As the kitten peered up sleep-
ily, he added, "We think she's female, but
I haven't done the most thorough exami-
nation." Ile paused and said dryly, "If only
cats texted, we'd know by now."
Lanier is often described as "vision-
ary," a word that manages to convey both
a capacity for mercurial insight and a lack
of practical job skills. In the nineteen-
eighties, he helped pioneer the field ofvir-
tual reality, and he is often credited with
having coined the term. He has also dab-
bled in film. In 2001, he advised the writ-
ers of "Minority Report," Steven Spiel-
berg's film about a dystopian future. Since
2006, he has worked as a consultant at
Microsoft Research.
More recently, he has become the
go-to pundit for people lamenting the so-
cial changes wrought by modern technol-
ogy. Last year, he published "You Are
Not a Gadget: A Manifesto," a provoca-
tive critique of digital technologies, in-
cluding Wikipedia (which he called a tri-
umph of "intellectual mob rule") and
social-networking sites like Facebook and
Twitter, which he has described as dehu-
manizing and designed to encourage shal-
low interactions. Teen-agers, he writes,
may vigilantly maintain their online rep-
utations, but they do so "driven more by
fear than by love." In our conversation
about Facebook's face-recognition soft-
ware, he added, "It'll just create a more
paranoid society with a fakey-fakey social
life—much like what happened in Com-
munist countries, where people had a fake
social life that the Stasi could see, and
then this underground life."
Such objections have made Lanier an
unusual figure: he is a technology expert
who dislikes what technology has be-
come. "I'm disappointed with the way
the Internet has gone in the past ten
years," he told me at one point. He
added, "I've always felt that the human-
centered approach to computer science
leads to more interesting, more exotic,
more wild, and more heroic adventures
than the machine-supremacy approach,
where information is the highest goat"
These arguments have proved popu-
lar. The book has received admiring it-
views in the Times and (twice) in The
New York Review Books. In the months
after "Gadget" was published, Lanier lec-
tured at Harvard's Shorenstein Center,
travelled to Seoul to speak at a major
conference about innovation, and made
Time's list of the hundred "most in-
fluential people in the world." At the
South by Southwest Interactive confer-
ence, in Austin, in March of 2010, La-
nier gave a talk, before which he asked
his audience not to blog, text, or tweet
while he was speaking. He later wrote
that his message to the crowd had been:
"If you listen first, and write later, then
whatever you write will have had time to
filter through your brain, and you'll be in
what you say. This is what makes you
cussed on the long game, not the item of
the week Because the issues I'm talking
about will take a long time to address."
F
or the past eight years, Lanier has
lived in Berkeley, the mecca of
techno-utopianism, in a ridgetop house
that he shares with his wife, Lena, who is
a child psychologist, and their four-ycar-
surrounded by a mossy undcrbcard and
rootlike dreadlocks, Lanier has an impos-
ing presence that nonetheless comes off as
oddly fluttery. He tends to talk in breath-
less bursts, and he often defuses his inflam-
matory remarks by allowing his voice to
rise into a register that is more often re-
served for talking to pets or small children.
This can give listeners the impression that
Janm Lanier, at home with his daughter, believes that social-networkingsites devalue friendship. Photograph by Martin Schoeller.
exist. If you are only a reflector of infor-
mation, are you really them?"
Peter Haynes, a technology strategist
and former U.S. business editor of The
Economist, who is currently working with
Lanier at Microsoft, says that he sees La-
nier's book as an overdue corrective to the
national obsession with social networking.
"As I read it, I was thinking, Yes, god-
dammit, this is exactly how I feel!" he said.
Such enthusiastic reactions have been,
for Lanier, both gratifying and disorient-
ing. He relishes the attention, but it also
unnerves him. When a major newspaper
asked him to write an op-ed about the
Weiner scandal, he declined. "I'm not sure
I should be the person who's doing that,"
Lanier explained. "I'm trying to stay fo-
old daughter, Lilibell, whom he credits
with being his muse for "Gadget" When
I visited in June, Lanier had just returned
from NewYork City, where he celebrated
his fifty-first birthday in the lounge of the
Bowery Hotel. The event, which began
modestly, gradually turned into a celebrity
bash. The film director Jim Jarmusch
stopped by uninvited, as did the actor
Forest Whitaker. As Whitaker recalls it,
he and Lanier got into a long conversation
about individual empowerment and the
Internet. "When I saw him, I was really
excited," Whitaker remembers. "I le was
sitting with a lot of other guys. I came over
and said, 'Virtual reality!' I have a lot of
respect for him. I-ie has an artist's soul."
Mountainously built, with a broad face
he is lecturing to a three-year-old while
walking up a steep hill.
His house is nearly submerged in But-
ter, the living-room decor includes a four-
foot hookah topped with a rubber Jar-Jar
Binks mask, polka-dot curtains, a grand
piano buried under papers and adorned
with a pink feathered hat, and a home-
made cave draped in scarves. The house
also contains more than a thousand rare
musical instruments, all of which Lanier
plays. Ile will often begin his talks by per-
forming on an esoteric instrument such as
a Laotian khene, which sounds something
like a harmonica. That afternoon, Lanier
ascended the stairs to his studio, picking
his way past an overflowing garbage can
and a forest of microphone stands, and
THE NEW YORKER, JULY I 618, 2O11
47
EFTA00304813
seated himself before a tall golden harp.
He played a dark, plinky composition in
what sounded like a minor key. "It's not
really minor," Lanier said when I inquired.
He played another dissonant progression.
"It's not that simple." He gazed upward
and added, "I'm really interested in scales
that are harder to resolve."
In the nineteen-eighties, Lanier came
to believe that virtual reality—the creation
of computer-simulated environments in
which real people can interact—would
precipitate an extraordinary
revolution in art and com-
munication. In an inter-
"The thing about technology is that it's
made the world of information ever more
dominant," Lanier told me. "And there's
so much loss in that. It really does feel as
ifwe've sworn allegiance to a dwarfworld,
rather than to a giant world."
y parents were kind of like me
in that they had tons and tons of
weird, amazing stuff," Lanier explained.
He recalled that, as a boy, he dug
through a pile of his father's junk and
found an antique telescope
that had once belonged to
Commodore Petty. `This
thing was just, like, on the
floor," he added. "So this
environment ofdutter, and
interesting objects, is ex-
actly the one that I grew
up in—just with differ-
ent objects. But I came by
it honestly."
Lanier's mother and father belonged to
a circle of artists in Greenwich Village, but
they moved soon after Jaron was born—
on May 3,1960—first to Colorado, and
then to a spot near El Paso, Texas, on the
border with Mexico. The area was deso-
late and impoverished, and Lanier has
speculated that the move was driven, at
least in part, by fear. Lanier's mother,
Lilly, a pianist, painter, and dancer, had
emigrated from Vienna when she was
fifteen, after surviving a concentration
camp. His father, Ellery, the child of
Ukrainian Jews who had fled the pogroms,
worked as an architect, painter, writer,
elementary-school teacher, and radio host.
When Ellery was seven, a dose relative
was murdered by a gang of anti-Semitic
men wielding swords. A younger sister of
the victim, who witnessed the assault but
was warned by the attackers not to speak
of it, was so traumatized that she spent the
rest of her life as a mute.
Not long after Jaron's birth, his parents
abandoned their last name, Zepel, for the
less Semitic-sounding Lanier, after Sid-
ney Lanier, a nineteenth-century poet and
flutist, whom Ellery admired. "I think
they thought, We've got a child now, let's
get far away, let's hide," Lanier said.
In the desert, Lanier's mother helped
support the family by trading stocks
through a broker in El Paso. Educated
and bohemian, she taught her son piano
on a Steinway she had shipped from
New York, and arranged for him to at-
view with Omni in 1991,
-1.-1
he described the allure of
programs that would let
you feel as ifyou were wan-
dering at will inside a
Moorish temple or through
the chambers of a beating
heart. In an early paper,
Lanier wrote of the ability of some octo-
puses to express fear or anger by chang-
ing color. In a virtual world, he hypothe-
sized, people would be able to commu-
nicate in similar ways. Tom Zimmerman,
Lanier's business partner at the time, re-
calls that Lanier was taken by the idea of
hosting virtual-reality parties, where
guests would arrive in strange and exotic
forms. "I had this feeling of people living
in isolated spheres of incredible cognitive
and stylistic wealth," Lanier explained.
Constructing such spheres of wonder,
however, proved technologically difficult,
and by the mid-nineteen-nineties the
field of virtual reality had largely col-
lapsed. Despite this, Lanier has continued
to argue that the purpose ofdigital technol-
ogy should be to enrich human interaction.
One of his most recent ventures has been
to help Microsoft construct a new, joystick-
free gaming system, called the Kinect,
which uses a computerized camera to
match the movements of a player's body to
the avatar in the game—allowing someone
to kick a virtual ninja using her actual
foot. In an op-ed piece for the Wall Street
Journal, Lanier cited the Kinect, which this
spring became the fastest-selling electronic
device ofall time, as an example oftechnol-
ogy that could "expand what it means to
think" Unlike more Luddite critics, Lanier
complains not that technology has taken
over our lives but that it has not given us
enough back in return. in place of a ban-
quet, we've been given a vending machine.
tend a private elementary school across
the border, in Ciudad Juarez. Lanier—a
self-described "hyper-romantic" child—
spent his free hours poring over art books
in the school's library. He recalls being
enamored of a folio of paintings by Hi-
eronymus Bosch, which he would some-
times leaf through while listening to
Bach's Toccata and Fugue in D Minor.
"The trifecta for me was eating choco-
late, listening to Bach, and staring at
Bosch," Lanier said. The combination
produced what he remembers as an "al-
most sexual" rapture.
Lanier was technologically precocious,
as well as artistically minded, a mixture of
traits that his father tried to nurture bygiv-
ing him books about Buckminster Fuller.
One Halloween when he was in gradc
school, Lanier modified a television to
generate Lissajous waves: shadowy black-
and-white interference patterns that, pro-
jected onto the walls of a makeshift
haunted house, would jump in response to
a person's movements. Lanier found the
effect magical—"like being surrounded by
ethereal writhing spirits"—and imagined
that other children would line up to visit.
None did. "I didn't have any friends at the
time, and I really thought this would be
my little honeypot—that somebody would
love this thing, and want to know me,"
Lanier recalls.
When Lanier was around ten, his
mother was killed and his father severely
injured in a horrific car crash. Immedi-
ately afterward, he fell ill with a succrvion
of infections, including scarlet fever and
pneumonia, which kept him hospitalized
for almost a year. "I just wasn't ready to go
on without her," he said.
Talking later about the crash, Lanier
noted that it had taken place on a freeway
overpass, and that no other cars had been
involved. On the morning of the accident,
he recalled, local bullies had jumped him
as he left for school. His mother, who
hadn't finished dressing, had watched
from behind the screen door, "screaming
and freaking out." Though Lanier man-
aged to defend himself—fighting back
with a baritone horn—he worried that the
fight had distracted his mother and caused
the crash.
"I performed the calculus that children
do, and blamed myself," Lather said.
'Then, later, when I was a rebellious teen,
I wondered if she and my father had been
fighting at the time of the accident. And
then still later I started looking into it, and
I discovered that there was a mechanical
flaw in that particular model of car—so it
became feasible that it was actually the car
manufacturer's fault."
Lather's mother had recently bought
the family a new house, in El Paso. But
it burned down before Lanier and his fa-
ther could move in. Lanier suspects,
without any specific evidence, that the
fire was set by vandals. Broke and unem-
ployed, Lanier's father moved the family
to an empty parcel of desert in Mesilla,
New Mexico.
In Mesilla, Lanier's father allowed him
to design their new home. Lanier, who
was eleven, chose a geodesic dome, and
with his father's assistance he drew up
blueprints calculating the angles of the
frame, plus plans for a squat, cantilevered
spire that he envisaged as the entrance.
("Clearly a subconscious phallic expres-
sion of some kind," he told me.) But the
project proceeded slowly. "We'd get
enough money to pour the foundation for
one part of the house, and then, after a
few weeks, we'd get enough to do another
part," he recalls.
During the first two years that the
dome was under construction, Lanier and
his father lived in an unheated canvas
Army tent that was stiflingly hot in sum-
mer and frigid in winter. Lanier remem-
bers shivering uncontrollably at times,
"like I was having a seizure." The family
belongings, which induded his mother's
grand piano and her antique furniture,
were wrapped in plastic and heaped to-
gether on the ground outside the tent.
"We scaled the piano in a bag, kind of,"
Lanier said. "It must have sat out there for
a year."
In Mesilla, Lather remained deeply
withdrawn. "After my mother's death, I
had such difficulty relating to people," he
recalls. "I don't think I was able to really
have a normal conversation with some-
body until sometime in my late teens. I
remember feeling a sense of triumph
if I could just go into a store and buy
something and leave, because rd actually
successfully negotiated these human
relationships."
Lanier enrolled in the local high school,
which was racially divided and often vio-
lent. He found the experience "terrifying,"
and left after a year. Mesilla was near the
White Sands Missile Range, and was
home to many scientists, induding Clyde
EFTA00304814
Tombaugh, who had discovered Pluto, in
1930. As a teen-ager, Lanier took to stop-
ping by Tombaugh's house, where he
would sometimes look through his home-
made telescopes. With Tombaugh and
other scientists, Lanier found that it was
possible to have long conversations about
abstract subjects like mathematics "with-
out even being there yourself"—that is,
with little emotional connection.
Not long afterward, Lanier began tak-
ing classes in math and chemistry at New
Mexico State University. At seventeen, he
transferred to Bard College, in New York
To cover the down payment on his tu-
ition, he sold fresh milk and cheese from
a herd of goats that he bred. But the tran-
sition from goat herding to freshman civ-
ilization proved harsh, and he soon hitch-
hiked back to New Mexico.
A t nineteen, Lanier fell in love with a
girl named Cynthia Peck, a cellist
visiting from Pasadena whose mother
knew Lanier's father. Peck recalls that La-
nier was both "intensely brilliant" and "ex-
tremely needy." His room, when she first
visited, was heaped with dirty clothes. For
their first official date, Peck insisted that
they visit a laundromat. They stayed for
hours, washing load after load while La-
nier serenaded her with a Japanese bam-
boo flute.
When Peck eventually returned to
Pasadena, Lanier followed, only to be told
that the romance had ended. From there,
he caught a ride up to Santa Cruz, where
he spent a few months engineering sounds
for video games before developing an un-
usual game known as Moondust—a cult
hit that used the motions of the joystick to
generate the soundtrack Moondust led to
a job at Atari and then to Tom Zimmer-
man, a coder in Palo Alto who had de-
signed an electronic glove that would
allow the wearer to "conduct" a virtual
symphony. In 1985, Lanier, Zimmer-
man, and a couple of partners founded a
company called VPL, with the goal ofde-
veloping other tools for virtual worlds.
Not long afterward, the company helped
the toymaker Mattel produce the Power
Glove, which could be used in place of a
joystick. (In one game, Bad Street
Brawler, players made a fist to "punch
out" attackers.) VPL also sold a small
number of higher-end gloves to I.B.M.
and NASA—in one case, to control a ro-
botic arm that mimicked the motions of
the wearer—and helped build the first
surgical simulator, an abdominal-surgery
training program featuring a virtual stom-
ach, gallbladder, and intestines.
Constructing larger worlds, however,
turned out to be more complicated. The
prototypes that Lanier built relied on ste-
reoscopic goggles so heavy that sandbags
were needed to counterbalance the weight.
The software was similarly balky. Unable
to match the rapid movements of the
human cyc, the scene through the goggles
tended to lag queasily behind any shift in
the user's gaze. In 1992, Lanier was ousted,
and the company collapsed soon afterward.
Devastated by the failure of VPL, La-
nier moved to New York, where he re-
corded an album of Asian string and wind
instruments, produced by Philip Glass
and others, and embarked on what he de-
scribes as "a really crazy, hysterical young
marriage" that lasted only a few months.
"I was just out of control for a bit," he said.
Eventually, he was hired as chief sci-
entific officer for Eyematic, a Los Ange-
les company that was developing algo-
rithms that would allow a computer
camera to recognize and track human
faces. When Google acquired the compa-
ny's patents, in 2006, Lanier cashed out.
Shortly thereafter, he took a post as a
scholar-at-large for Microsoft Research,
where he has gone back to developing
tools for virtual reality.
Lanier's return to his original passion
isn't surprising to Peck Lanier, she notes,
never saw virtual reality as simply a useful
technology. "It had to do with being able
to be in somebody else's mind with him,"
she said. "With creating a kind of ultimate
connection and communication."
C ince joining Microsoft Research, La-
nier has been involved in more than a
dozen projects, most ofwhich are futuris-
tic and only loosely related to the compa-
ny's products. One morning in early Feb-
ruary, Lanier met with Janet Galore, a
director who designs new devices, and
Peter Haynes, a senior director in the
company's Advanced Strategies and Re-
search Group. The trio discussed several
of Lanier's proposals, including one that
would make a smartphone screen seem
much larger, so that oversized digital doc-
uments, like a road map, could be viewed
full scale.
Although the exact nature of Lanier's
contribution to the project was murky,
EFTA00304815
it seemed to be a combination of free-
wheeling speculation and niggling detail.
Among other things, he complained re-
peatedly about the team's use of NUI
(pronounced "newen as shorthand for
"natural user interface," arguing that the
term was used only "inside the Microsoft
bubble."
"What I'd like to say is biorealistic; "
Lanier said, adding, opaquely, "I think
that's really addressing the human nervous
system on its own terms."
Haynes mentioned that another re-
searcher had proposed the phrase "com-
puters that arc more like us."
Lanier squinchcd up his face. "You see,
I don't like that."
Haynes turned to Galore. "I is doesn't
like that."
"In fact," Lanier continued, laying his
hands flat on the table, and then turning
them over to stare at his palms, "I loathe
that. And the reason why is that it implies
this philosophical relationship between
people and machines that gives machines
a certain status."
"That they could become like us," Ga-
lore affirmed.
"Yes," Lanier said. Then, as though
suddenly sensing the abstruseness of his
own oratory, he sat back "You know, it's
fine," he said, waving a hand. "I mean, it's
really good that there arc different points
of view here."
Unlike most polemicists, Lanier has a
disarming tendency to conclude forceful
assertions with a momcnt of cheerful self-
deprecation. In part, this habit may be
rooted in his desire to avoid confrontation
even as he provokes it. But it also seems
to reflect a worry about falling too deeply
under his own spell. During his time as a
pitchman for virtual reality, Lanier said
at one point, he developed a "hypnotic
voice" with which he could "entrance
people." He told me, "I could have set
myselfup as a guru figure. But I withdrew
from it, because I realized it was the wrong
thing to do."
These days, though, a guru figure is
something like what Lanier has become.
He was among the first critics to argue
that social-networking sites like Face-
book, which get their revenue from adver-
tisers who want to know as much as they
can about every user, have little motiva-
tion to protect people's privacy. That has
now become a popular view, as has his ar-
gument that companies like Google and
Foursquare a social networking service
in which users broadcast their location to
friends—resemble "privatized spy agen-
cies" that collect information without giv-
ing users an easy way to opt out.
Just as often, though, Lanier merely
seems to be saying whatever comes to
mind. Among other things, critics have
questioned his claims that innovation in
popular music has ceased, and that the
creativity of Web-page design peaked in
the mid-nineteen-nineties. He is also
fond of ambitious analogies and, at
times, can make simple arguments al-
most willfully obscure. One chapter in
"Gadget," subtitled "My Love Affair
with Bachelardian Neoteny," indudes a
lament about the Web version of"Gold-
ingesque ncoteny," or the tendency of
online forums to be dominated by bullies.
Perversely, the opacity of Lanier's cri-
"Please stop looking at me like now I'm gonna propose.*
tique may account for some of its popular-
ity. Because his pronouncements tend to
be oracularly vague, readers can interpret
them to reflect their own views—from
the elnssicist who deplores pop music to
the vaguely disaffected Web designer,
or the concerned parent who finds his
children consumed by social media. The
fact that Lanier is a genuine technology
pioneer only adds to his authority.
Despite all this, Lanier can be almost
pathologically sensitive when he feels
misunderstood. When I confessed that
parts of "Gadget" made me think he was
anti-technology, he threw up his hands.
"I mean, how loudly do I have to yell to
get people to understand what rm say-
ing?' he asked.
What he actually wants, he says,
is to revive the development of software
that allows people to be creative and make
a living while doing so. He cited two
games as examples: Spore—in which
players guide the evolution of simulated
life forms—and Second Life, a shared on-
line world in which players create ela-
borate virtual homes, businesses, and re-
lationships. In both cases, Lanier said,
players invest creative effort in the imagi-
nary world; in the case of Second Life,
they have also created a commercial mar-
ket for selling goods.
Still, neither game has been a huge
commercial success. Spore has sold
around three million copies worldwide; its
predecessor, The Sims, sold a hundred
million copies. Second Life has fared bet-
ter, but in ways that could hardly be de-
scribed as representing a civic paradise.
Among other things, the game became a
hook-up spot for people dressed as ani-
mals and trying to have cyber-sex with
one another. And experienced players
sometimes extorted money from new ar-
rivals-for example, by forcing them to
pay for the restoration of their character's
"sour after it had supposedly been bitten
by a "vampire." Though Lanier secs fail-
ures like these as particular flaws of Sec-
ond Life, they raise another question:
whether anyone will want to inhabit the
humanistic future that he is so eager to
create.
Likewise, part of what Lanier finds
most regrettable about Facebook—the
way it mediates social contact—is pre-
cisely what makes it so appealing to most
people. "We use technology this way all
the time," Andy van Dam, a professor of
EFTA00304816
computer science at Brown University,
notes. "To create a layer of insulation.
We send an e-mail so we don't have to
call someone on the phone. Or we call
someone so we don't have to go over to
their house." Many of us also use tech-
nology, he might have added, when we're
too isolated: when someone wants to find
a new friend just because he's feeling
alone—or because he's living with his fa-
ther in a freezing tent in the desert.
T
he day after I talked with Lanier at
his home, we drove together to the
Virtual Human Interaction Lab, a new
virtual-reality lab on the Stanford cam-
pus. As I settled into the car, a battered
Toyota Solara, Lanier apologized for the
condition of the front seat, the footwell
of which was cluttered with old maga-
zines, half-empty plastic water bottles,
and a squashed box of tissues. As Lanier
navigated carefully into heavy traffic, I
asked why he hadn't bought a luxury car,
since he could presumably now afford
one. Lanier sighed. "The thing is, we'd
just beat the hell out of it," he said.
At the campus parking lot, we were
met by the lab manager, Cody Kamm, a
mellow, collegiate blond in jeans and flip-
flops, who escorted us into the lab's "ex-
perimental room": a squat chamber pan-
elled in gray-and-tan fabric. A thin orange
carpet covered a "haptic floor'' that can vi-
brate and judder. (Later, when I sawed
down a virtual fir tree in a simulated for-
est, the ripping crash as the tree fell seemed
to shake the ground.)
In one corner of the room, a plastic
headset and goggles hung droopily from
a long black cable. Karutz damped them
firmly to my head, tight enough to block
out the light. When he launched the first
simulation, I found myself standing in
what appeared to be the same room as be-
fore, but there was a deep rectangular pit
in front of my feet.
The pit simulation, Karutz explained,
can be used to test the degree to which
cognitive knowledge—in this case, the
knowledge that the floor does not con-
tain a pit—is capable of overriding gut
instincts and fear. Because the simulation
realistically mimics the visual experience
of a fall, many people do topple over, and
may even feel their gorge rising, as
though they were falling through space.
Karutz offered to spot me if I wanted to
try stepping off the edge, but, to my
bafflement and shame, I found that I was
paralyzed. When I admitted this to La-
nier, he confessed that he had had the
same experience-1 build these things
and I couldn't do it!" Few people, in fact,
can. `The pit is a great example of how
you can use virtual reality to really get at
something deep in how people perceive
the world," he said. "It's such a richly de-
tailed window into what works and doesn't
work in our own psyches."
Heading back from the lab, Lanier for
once seemed generally satisfied—tempo-
rarily unambivalent about the future of
technology and his role in it. "In the case
ofvirtual reality, I think what we have has
turned out to be even more interesting
than what we'd have if we had actually
managed to build the perfect fantasy-
experience machine. Because this version
isn't just a tautology, a replica of the real
world, it teaches us so much more about
ourselves."
Like an innovative painter who alter-
nately courts and scorns the establish-
ment, Lanier often seems torn between
embracing and repudiating his newly
influential status. As we drove, he men-
tioned, with some pride, that he had
been "banned" from the TED conferences
last year, after publishing an essay about
the narcissistic nature of the event in a
London magazine. (A spokesperson for
TED said that Lanier is welcome at the
conferences.) He purported to be simi-
larly unimpressed by Davos, the eco-
nomic conference, which he has attended
"a billion times." "At one point, I was in
an elevator with Newt Gingrich and
Hamid Karzai," he said. "There are really
only so many times you want to be in that
situation."
Laniei's desire to shun convention,
even while he longs for acceptance, has
deep roots. "My dad has sometimes felt
that I grew up a little lacking in sufficient
eccentricity—in the sense that rm willing
to live as an adult in a house with walls
that are parallel to each other, that sort of
thing," Lanier told me. Then he spoke
about his mother. "Had she lived, I think
I would have been more conventionally
successful," he said.
think I would be,
like, a Harvard Med School professor or
something. My dad was more into Be the
Buckminster Fuller or the Frank Lloyd
Wright'—be the weird outsider who be-
comes influentiaL Which is kind ofwhere
I ended up." •
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