Case File
efta-efta00614865DOJ Data Set 9OtherDS9 Document EFTA00614865
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DOJ Data Set 9
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efta-efta00614865
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DC)
Digital
Communications
Platform
ED
EN
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General Entertainment Authority
DCP ENTERTAINMENT
Games globalization for more reach & more Entertainment
EFTA00614865
■ Global Market Analysis
■ Our Business Module
■ About us
■ Games Products
■ Clients
■ Our Ideas
EFTA00614866
DC)
Digital
Communications
Platform
Global Market
Analysis
• Global Gaming Market Overview
• Mobile Gaming Worldwide
• Middle East & Africa Market
• Saudi Arabia Market
EFTA00614867
Insights
Global Gaming Market Overview
x.2016 Newzoo
TV/CONSOLE
CASUAL WEBGAMES
$29.OBn
+4.5% YoY
HANDHELD
$1.8Bn
-24.1% YoY
TABLET
+6.4% YoY
2016 TOTAL
$99.6Bn
+8.5%
YoY
$ .2Bn
-7.5% YoY
PC/MMO
$26.7Bn
+4.2% YoY
MOBILE PHONE
$27.1Bn
+23.% YoY
X)
Digital
Communications
Platform
4
DCP ENTERTA
EFTA00614868
Insights
Global Gaming Geo-Market
Countries
Share
No. of garners
Size of the market
North America
25.5% share
73,278,870
9.3 Bn
Western Europe
17.4%
68,311,990
6.4 Bn
Easter Europe
3%
56,435,360
1.11 Bn
MAE & north Africa
3.2%
111,504,680
1.184 Bn
Asia Pacific
46.8%
389,627,390
17.242Bn
Latin America
4.1%
77,332,960
1.51 Bn
Total Market
776,491,250
36.74 Bn
776,491,250 Garners I 36.74 Bn $
X)
Digital
Communications
Platform
EFTA00614869
11
Gaming Market - Middle east & north Africa
$755M
$249M
UAE
ieney
$182M
G
—
$502M
$270M
erat'a
wan
MEA Generated Revenue 2016
3.2 Bn$
3.2% Share of 2016 from the global gaming revenue
Online population
506,445,0000
Gi
no)
'364,0000
2015-2016 Growth percentage +26.2%
)Q
ital
Communications
Platform
EFTA00614870
Insights
Gaming Market - Saudi Arabia
4,820,000
502M.$
Garners
Gaming Revenue
Saudi Arabia Market
72% from Garners less than 32 years
25% of those who play games think most games help develop good
problem solving and strategic thinking skills.
X)
Digital
Communications
Platform
15% of game players think most games promote teamwork and communication.
35% of those who play games think most games are not a waste of time.
As Newzoo Report Gaming reflect in direct way on user behavior during the day
EFTA00614871
Gaming Market - Saudi Arabia
32 714 102
Saudi Arabia Population
24,213,695
Internet Population
27,941,311
Internet Population in 2021
5,461,110
Internet Population in 2021
)Q
Digital
Communications
Platform
26-FL, from internet users
in KSA they are garners
games are the f
growini type of
entertainment in the KSA
Most young people ages 8-18
play games an average of 13.2
hours per week.
EFTA00614872
Gaming in KSA
Give us Better
understanding
for Youth
needs &
behaviors
Potential
market to
create
entrainment
environment
Protecting
Youth from
negative
games impact
Entertaining
Gaming projects
& activities
Entertaining environment
Positive Games
Youth understanding
EFTA00614873
About Us.
From communication to game industry our
journey started, 4 years of successful
experience in localization projects for games&
applications, managing campaigns &budgets
for local & international clients.
Head office
United Arab Emirates
Dubai City
Media City
Al Shatha Tower
[email protected]
f3
DC)
Digital
Communications
Platform
Riyadh Branch
Kingdom Of Saudi Arabia
Riyadh City
King Fahed Road
Al Failsaliah Tower floor 29
[email protected]
IC
EFTA00614874
Our Business Module
Expanding the
markets of gaming
Golden
Games
Win to win
Deals
Expanding our market in game industry by managing & launching Local versions
from international products in purpose of generating more revenue & getting
more users.
tm*
Premium Localization based
on the real understanding of
the local targeted markets
Not just
translation
Management
Game Cycle
Managing
Budgets
DCP ENTERTAINMENT
11
EFTA00614875
Services
Creating global matrix in mobile gaming
Licensing
Sharing games
opportunities by
developing license
modules between
gaming companies
around the world for
more reach & revenue.
Franchise module
Revenue Share
Owning local version ...
2
Localization
Providingglobal users
trendy games powered
with special local taste
& flavor for more
exciting...
Premium localization
services:
o Text
o Designs
o Audio
Different languages&
Cultures
Reaserch
Providing premium
reaserch & studies in
gaming industry for:
■Game Positioning
■Game Technical analysis
■Periodic Market Reports
EFTA00614876
Support Activities
w
Events
Create gaming event
for more engagement
between games
companies, garners &
other stakeholders in
purpose to develop thi
market & industry in
Saudi Arabia & GCC.
Communities
Launch Gaming
communities support
garners in valuable
content & open to
them the opportunity
to communicate
togetherabouttheir
interest in this field.
13
DC? ENTERTAINMENT
EFTA00614877
Game Product
The Killbox
FPS game - In purchase I IOS— Android I worldwide I Arabic
We've set out to create a first person shooter that is accessible
to EVERYONE in MENAT countries. Annihilate the completion in
real-time PVP, face off against your opponents in blast mode or
check out our terrifying single player mode! No matter you are
casual players or die-hard veterans, call your friends to action,
build an elite unit and take the arena by storm!
www.tkbarabia.com
EFTA00614878
Different Angle of Experience.
Corporate
Communication
the execution of corporate strategy
and the development of messages
for a variety of purposes for inside
and outside client companies
(stakeholders)
We have a proven track record that spans 4 years
of successfully planning & executing an array of
projects of varying size and complexity in a
multitude of communication sectors.
Our market focus spans a vast range of project types
Each one demanding unique, client-focused activities
Implementation
PMO: maintaining standards for
project management within clients
Sponsorships: developing successful
sponsorships profitable for all parties
Public Affairs
high-impact research, fact-
finding, rapid response, and
earned media communications
EFTA00614879
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Saudi Credit Bureau
Middle East Paper Co.
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Saudi Manpower Solutions Co.
Vsun®
EFTA00614880
Our Proposal
• Virtual Games Center
• Leagues: online & events
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EFTA00614881
Objectives
01
02
0
03
Creating Gaming Environment supporting 2030
plans directions
Deep understanding for Saudi Youth in purpose
to protect them from negative gaming impact
Create challenging positive engagement
activities between youth for correct Time-use
EFTA00614882
Virtual Games Center
EFTA00614883
Virtual Games Center
THE CONCEPT
Bring video games to life through advanced, innovative technologies. A unique, futuristic, and immersive park that
features a variety of Interactive Dark Rides, Thrill Based Attractions and Challenging Action Zones in addition to the LAN
gaming zone, a pool hall and a retro arcade.
Objectives:
Entertain Youth I Profit I redirect users in this field to positive games can reflect their behaviors I Affordable tickets Prices
We will open this can of gaming
center in different location in the
kingdom in main cities & remote
•
•
areas
•
•
•
•
•
•
•
•
•
•
EFTA00614884
Virtual Games Center
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Hub Zero Dubai The region's
first immersive entertainment
hub, Hub Zero, is a fully
interactive gaming experience
located in CITY WALK.
United Arab Emirate— Dubai
www.hubzerodubai.com
"multiplayer free-roam" virtual
reality gaming center to fight
zombies & other FPS games
based on free room technology
Australia — Melbourne
www.hubzerodubai.com
Similar Projects
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Joypolis (f) Th.-(7r 1J .AJoiporisu) is an amusement park
chain in Yokohama,Japan. Joypolis centers have since
opened in several cities in Japan and China with the
parks featuring arcade games and amusement rides
based on Sega intellectual properties.
Japan -Yokohama
http://tokyo-joypolis.com/lanquade/english/
Play Live is premium gaming lounge focused on uniting
like-minded players of all ages and to creating strong
community-based relationships. Whether you have just
a few minutes to play or you have the entire day, our
environment and local players will be a greatsource of
entertainment no matter how long you have to play.
United state of America - 32 Branches
http://tokyo-joypolis.com/lanquade/endlish/
We will distribute our games & sections based on groups related to games types & genre.
21
Vizualus. All Rights Reserved.
EFTA00614885
Leagues
22
6 DCP ENTERTAINMENT
EFTA00614886
THE CONCEPT
Create gaming leagues & competition based on 2 modules:
Online Leagues & Competitions
[On Ground Games Competition Events)
Based geographical qualification inside the kingdom areas including qualifications levels & final matches.
Objectives:
■ Create online entertaining gaming environment
■ Happiness & positive impact on Youth
■ Engagement events between Games, Garners & other stakeholders
Different type of leagues
Different types of Competition
We can prepare
gaming lounge in
Malls or public places
E-sport Games
Different pes of Games
Covering Saudi Arabia
first steps than GCC
EFTA00614887
DROP IN AND HANG OUT WITH
LEAGUE PLAYERS IN YOUR CITY
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Similar Projects
World Gaming Competitive
daily video game tournaments
and head-to-head challengesfor
gamers of every skill level on
PlayStation,Xbox and PC. United
Canada -Toronto
Super league online leagues
website based on cities for
different type of games.
United State of America
Super League Gaming, Inc.
www.hubzerodubai.com
CAlt OUT(
ALL ROADS LEAD TO THE
CWL CHAMPIONSHIP
AMWAY CENTER • ORLAP.:.,3
AvousT 9Th • 13Th
MORE INCF
Major League Gaming MLG) is the global leader in
eSports. MLG operates MLG.tv, the #1 online broadcast
network for professional level competitive gaming.
United State of America - Vegas
Major League GamingCorp.
The Celebrity Millionaires of Competitive Gaming
A YouTubeclip show the expanding world of
competitive gaming & on ground supporting events
https://youtu .be/of1k5Awi Nx I
EFTA00614888
DC)
Digital
Communications
Platform
Thank You!
EFTA00614889
Technical Artifacts (8)
View in Artifacts BrowserEmail addresses, URLs, phone numbers, and other technical indicators extracted from this document.
Domain
www.hubzerodubai.comDomain
www.tkbarabia.comEmail
[email protected]Email
[email protected]SWIFT/BIC
EVERYONEURL
http://tokyo-joypolis.com/lanquade/endlishURL
http://tokyo-joypolis.com/lanquade/englishURL
https://youtuForum Discussions
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