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wearality
Company: Wearality Corporation
Contact: David A Smith. CEO
919/244-444R
Products: Wearality OrigamiTm — Immersive Foldable
VR 2014 Wearality AR/VR phone display
2015 Wearality Augmented Reality Glasses
2016
Industry: Virtual Reality, Augmented Reality, WebVR,
Next Generation human/computer interfaces. Includes
optics. tracking, hardware for real time graphics and a
focus on a compelling and powerful user experience.
Company Status: The Wearality team has spent the last
five
years
developing patented
world
class
technologies for augmented reality (AR) and virtual
reality (VR) at Lockheed Martin for the defense industry.
Wearality has an exclusive license in all fields
except aerospace and defense.
Product Status: Beta product (the JimmyTm) designed
and first developer units will be available in November
2014. Contract manufacturing relationships already in
place and production at retail volumes for under $200 per
unit possible by Q I , 2014.
Customers: In talks with Amazon and Apple to
distribute the consumer version of the Jimmy.
Commercial models may be white- labeled.
Prospects in Pipeline: Sales partners: Apple Computer,
Amazon, Hallmark. AutoDesk, Fidelity
Revenue Expectations: $3,000,000 First Quarter 2015
through a combination of retail and B2B sales.
(Approximately 15.000 units with the capability to
produce and sell exponentially more to meet market
demand)
Financing Needs:
$2,500,000 Series A, Q4 2014,
$10.000.000 Series B. 2015.
Current Investors: Angels, friends and family
Use of Funds: Complete product development of the
Jimmy" and have the working capital to enter product
in the consumer market with a best in class, wide
field of view, VR experience. This standalone VR device
to be quickly followed by a more robust VR/AR
lightweight wearable device.
Exit Strategy: Acquisition by a large player in the
computer systems market looking to leapfrog current
competition in the VR space as well as provide a best in
class AR wearable smart phone. mini tablet.
Business Description: Leveraging the MI
efforts and patent
protection of the largest defense contractor in the world, Wearality
is translating defense industry grade immersive technology into a
consumer and commercial head mounted devices with the widest field of
view, lowest latency, and lightest weight at a unit price far below
competitors. Existing and new content will be easily rendered via the
web in real time providing a nearly limitless library of now immersive
media choices all accessible from Company's website.
Opportunity: Augmented Reality (and its subset VR) is emerging as the
next major human/computer interface platform and complements directly the
current wearable technology movement. Many different sectors could be
profoundly affected by this new technology and industry leaders such as
Apple, Samsung, Intel. Facebook, Amazon, Microsoft. Disney and others
recognize its strategic significance and have already made large investments
in this space (see Facebook's acquisition of Oculus Rift for $ I.5B, Microsoft's
purchase of the Osterhaut patent portfolio for $ 00M, Google's commitment
of $500M to Magic Leap). None of these players want to risk having their
competitors lock up whatever consumers ultimately adopt as the dominant
device to experience VR/AR content.
Problem: Any head mount device with a chance of being a market leader will
need to be: I) light, 2) cost effective, 3) wide field of view, 4) low latency,
and 5) easily adopted by content providers. Field of view (FOV) and latency
issues re the major causes of "simulation sickness" currently reported by users
of Oculus Rift or other head mount devices.
Differentiation: World class management team and board of advisors
representing the absolute leaders in this field. The past contribution and
continuing support of the world's largest defense contractor in the world. The
patent protected solution to wide field of view, low weight, and low cost
optics.
The Wearality Solution: Wearality addresses these issues directly by
providing a field of view that is almost twice the competition (170 DEG
Diagonal), providing a near fully immersive virtual experience as well as
having minimal latency in an extremely affordable package (under $100 per
unit for the first generation device). We are focusing directly on development
and delivery of web-based content, providing easy to use frameworks.
Current Status/Outlook:
•
Developed a web framework enabling developers to quickly and
easily create new experiences.
•
Developed prototype units of the "Origamirm", a foldable head mount
unit that works with today's 6 inch phones (Samsung Galaxy Note
4, Nexus 6, and iPhone 6+).
•
Begun seeding our developer community with initial prototypes.
•
Have an extensive intellectual property portfolio (more than 3l
patents and filings) licensed exclusively from Lockheed Martin with
protection across the AR and VR market space.
•
Work begun already on next generation AR/VR wearable device for
2015.
The company seeks funding to complete product development, manufacture,
and market our initial product and fund the development of the next generation
of products.
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Executive Team:
The team has built and led businesses that have consistently created
world class interactive 3D applications and entertainment products
for over thirty years. This same team led the effort at Lockheed
Martin to develop the next generation hardware that will enable
the next great shift in human/computer experiences.
Business Strategy:
B2C: Find a partner such as Amazon or Apple to sell Jimmym in
stores or online starting Q I 2015 at under $100 per unit. Work
towards goal of having an installed base of over 1M units to achieve
critical mass for developer community. With low cost and high
performance capability of Jimmy we are confident of reaching this
goal. All contract manufacturing relationships in place to meet
these sales goals.
B2B: Work with larger firms in design, architecture, information
management, commercial realty organization, etc. to supply
proprietary solutions.
Develop next generation devices that will be far more capable
wearable technology with both AR/VR capabilities. Ultimately
develop a smart phone replacement.
Technologies/Special Know-how:
The Wearality team has developed a number of key hardware and
software technologies while at the Lockheed Martin Innovation
Laboratory. These technologies provide significant differentiation
for the business. They include:
•
Wide field of view immersive lenses that can achieve a full 180+
field of view per eye, almost twice as wide as existing tech.
•
Wide field of view optical see-through asymmetric lenses that
are almost as wide as the immersive technologies but are
extremely light weight — prototypes currently weigh under 100
grams.
•
Flat lens packaging enabling a foldable device that makes our
solution the ideal portable platform.
•
Design software to generate asymmetric lenses for head
wearables and other
applications. This
is
a critical
differentiator, as these kinds of lenses cannot be designed with
traditional optics CAD systems today.
•
High speed head and body tracking systems.
•
High speed tracking buffer/post render warp.
•
HDMI to MIPI DSI Interface board.
•
Mouse ring- finger worn Bluetooth 3D pointer/trackpad.
•
"Hardware interlace", doubles perceived resolution of micro
displays for wearable systems.
•
Virtual World Framework — a web-based collaborative 3D
platform making it very easy to develop multi-user VR/AR
experiences.
Conclusion:
Wearality Corporation is providing a new, extremely compelling
experience to a growing market that is benefiting from technology
convergence provided by high performance phones, phablets and
tablets. We see the future of mobile computing as one where AR will
provide the
next generation of human wearable interfaces to
ubiquitously streaming content.. The augmented human is coming
and Wearality is making it affordable, usable and cool.
CEO: David A Smith
•
Chief Innovation Officer at Lockheed
Martin
•
30+ years in senior technical and business
management; 6 years leading start-ups
•
The Colony, Virtus
Corporation, Red Storm
Entertainment, The Croquet
Project
•
Founder/CEO — Virtus Corporation
•
Founder/CTO — Teleplace, Inc., SZL.it,
Sales and Marketing: Mark Phillips
•
30 years + experience in the electronics
and software markets.
•
20 years in the fields of visualization,
virtual reality, simulation and gaming in
Australia, Europe and the US.
•
Technology evangelist: General
Dynamics, Presagis, Masagroup,
Lockheed Martin.
•
Business Development & Product
Management Executive
Hardware Engineering: Patrick Goergen
•
Computer expert in Real Time programming
languages.
•
Lead engineer at the Lockheed Martin
MST Innovation Laboratory
•
Expert in VR, AR software and hardware
•
Rapid prototyping of devices, lenses, and
electronics
Software Engineering: Birago Jones
•
Founder and President of the MIT
Media Lab Alumni Association
•
Nine years of experience as an
instructor of UX/UI design and web
programming
•
Research Assistant at MIT.
Director of Strategic Partnerships
and Creative Director at APX Labs
•
Expert in AR and VR User Experience
Chief Scientist: Mark Bolas
•
Director of the Mixed Reality Lab at the
USC Institute of Creative Technologies.
•
Leads research projects for Army
Research Office, Office of Naval
Research, DARPA and entertainment
industry.
•
Developed FOV2GO which was the basis
of the Oculus Rift, the Wide-5 HMD,
Pinch Interface gloves, and the Boom VR
Competition
Wearality
<570
>150° FOV
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Extremely wide field of view Augmented
Reality design.
Extremely wide field of view AR lens — 140
degrees.
Augmented Reality prototype — weight is less
than 100 grams.
.90
0
10
b
GPU-based software to compute
asymmetrical lenses.
Extremely wide field of view and light weight VR display designed for iPhone 6+, Nexus 6
and Samsung Note 4.
EFTA01204815