Case File
efta-01761592DOJ Data Set 10OtherEFTA01761592
Date
Unknown
Source
DOJ Data Set 10
Reference
efta-01761592
Pages
2
Persons
0
Integrity
Extracted Text (OCR)
Text extracted via OCR from the original document. May contain errors from the scanning process.
From:
Pablos Holman
Sent:
Thursday, May 2, 2013 10:07 PM
To:
Jeffrey Epstein
Subject:
Re:
Not by my measure. That's why I mention Call of Duty. These are some =f the best selling "first person shooter" games.
You are running =round blowing shit up. People play them and love them, and have no =dea that everything in the
game is historically accurate. The =attlefields, weapons, characters, etc. are all meticulously culled from =he historical
record. Kids play these games and the next thing you =now they are correcting their history teachers in class. The
important =hing though is that they never compromised on fun, so they became =ommercially successful.
Pablos.
On May 2, 2013, at 3:03 PM, Jeffrey Epstein <[email protected]> =rote:
> is there anything close?
> On Thu, May 2, 2013 at 4:30 PM, Pablos Holman
=rote:
> On May 1, 2013, at 5:42 AM, Jeffrey Epstein <[email protected]> =rote:
» Im meeting with Joel Klein on monday, any edutainment games that =ou like already out there
> Play "Medal of Honor" or "Call of Duty" and you will learn war riistory. Here's what I've been thinking.
> Video games are already great at teaching. If they don't assess your =evel and put an appropriate challenge right in
front of you, the game =ails. Challenge too hard and you get frustrated and quit playing. Too =asy and the game is no
fun. That is exactly what a good teacher or =utor would do. Fundamentally the thing that works is a 1 to 1 student
=eacher ratio. Even if you have a shitty teacher or tutor, you will =earn a lot because that person gets to know you and
challenges you at =our level. That doesn't scale, but computers do. So we have to use =omputers to replace teachers -
or at least augment them.
> Today's video games don't try to teach stuff we care about. Well, =xcept for shooting bad guys. The best scheme I've
come up with so far =s to use X-Prize or something like it to co-opt the existing video game =ndustry. Give out a prize to
the game that comes up with the best way =f teaching kids anything from a normal school curriculum. Let them =ick
whatever they want to teach, any grade level, and just incorporate =t into their product. That's the way to get the most
brains and the =ost users for the least money. You want to skip convincing educators =nd parents about this stuff and
just go straight for the kids.
> Imagine you are looking at a door in a video game. It has some =quiggly symbols printed on it. Little munchkins walk
up to that door =nd say "Konichiwa." The door opens and they are greeted by a hot =rincess with big tits and a thong.
The door closes in your face. You =re going to fucking learn to read and pronounce Kanji.
> Unleash that on 5th grade boys and then next thing you know, you'll =ave an entire generation of bilingual kids
speaking Japanese to each =ther behind the backs of their parents and teachers.
EFTA_R1_00066468
EFTA01761592
> Edutainment is for pussies. It doesn't work. Once kids catch on that =ou are trying to teach them something they shut
down. We have to keep =he boobs and guns and profit. You see how much money video games are =aking these days?
Fuck educational reform. We need educational =ubversion!
> Pablos.
> The information contained in this communication is confidential, may
> be attorney-client privileged, may constitute inside information, and
> is intended only for the use of the addressee. It is the property of
> Jeffrey Epstein Unauthorized use, disclosure or copying of this
> communication or any part thereof is strictly prohibited and may be
> unlawful. If you have received this communication in error, please
> notify us immediately by return e-mail or by e-mail to
> [email protected], and destroy this communication and all copies
> thereof, including all attachments. copyright -all rights reserved
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EFTA_R1_00066469
EFTA01761593
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